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Angry Birds 2 Java Game Project: Learn How to Create Your Own Version of the Popular Game


In May 2012, Rovio announced that its game series Angry Birds had reached its one billionth download. In July 2012, Rovio announced a distribution partnership with Activision to bring the first three Angry Birds titles to video game consoles and handhelds, in a collection named Angry Birds Trilogy. It was released in September 2012. In November 2012, Rovio released Angry Birds Star Wars, an iteration of its popular game licensed from the Star Wars original trilogy, for mobile devices and PC. Rovio partnered with Activision again to port the title to video game consoles and handhelds, with it being released on those platforms in October 2013. A sequel, Angry Birds Star Wars II, based on the Star Wars prequel trilogy, was released in September 2013.


In January 2014, Rovio announced that its game series Angry Birds had reached its two billionth download.[14] In addition, it was revealed that their flagship series, Angry Birds, "leaked data" to third-party companies, possibly to surveillance agencies like the NSA.[15] In retaliation, anti-NSA hackers defaced Rovio's website.[16]




angry birds 2 java game download



Where oh where will those birds go next? In this version of Angry Birds you will need to understand the concept of gravity and how it will affect the birds as they fly out of your slingshot and into outerspace. The new Angry Birds Space game employs realistic gravity effects, HD graphics and the typical Angry Birds soundtrack. Gameplay is what you would expect, smooth and well suited for the BlackBerry PlayBook.


As you progress through the game levels you will be awarded with new birds to help you on your crusade to rid the world of egg stealing pigs. Make sure you follow the on-screen instructions as some of those birds have special powers and will make getting the pigs a little bit easier.


Space provides the same concept of "hit pig with bird using slingshot" as the rest of the series, but the over all gameplay is quite different. I thought it was quite interesting using the gravity of each planet to whip the bird around and get it to go where you want. Within the game I felt that it was enough of a change to the Angry Birds franchise to keep me interested. One thing I didn't like about the new gameplay was that it was often hard to realize where the birds were. What I mean is that in previous Angry Birds series it was easy to tell where the slingshot was, and where the birds are as they flew through the air. But in a few levels in this installment it wasn't as clear. A small issue in what is an overall good game.


The latest game to the Angry Birds breathes some new life into the what some thought was a fading franchise. Rovio did an amazing job working with NASA to ensure that they were creating accurate space physics and gravity reproduction. The gameplay was also a nice change, though a little hard to get used to off the bat. After a few levels I had birds flying with great accuracy.


I personally thought that the Angry Birds series was getting a little stale. They did introduce Rio but it was still the same concept, except they did change it up and put birds in cages and remove the pigs, but not enough to light the fire. Now with Space there has been some new life brought into the series. The introduction of gravity and making the gamer use it to get those nasty pigs was ingenious, and will definitely add to the addictive nature that is Angry Birds. As a side note I wanted to make sure to state that after playing this on The new iPad and then on my PlayBook, I feel safe when I say playing this on the 7" screen is a much more enjoyable experience.


This week we will be creating a physics based game using a Physics engine based on Box2D. Physics engines are a fantastic way of creating dynamic gameplay that models the real world. Box2D is one of the most popular because it is optimised to be fast for 2D games that don't need the heavy processing of a 3D engine. It is used in many important 2D games, most famously Angry Birds. We will be using boxwrap2D which is a Java port of the original C++ version of Box2D, that is designed to work with Processing. Since boxwrap2D is java only we have created our own port to JavaScript, which interfaces to the javascript version of Box2D, but provides an almost identical interface to the Processing version.


This app is perfect for generating simple 8-bit sound effects for your game. It may look intimidating at first, but as you can see on the left-hand side, there are a bunch of pre-defined sound templates, such as pickup, laser, explosion, and jump sounds. But the most important button is Randomize. I use this all the time to come up with new sound effects, and you can use the Synth option in the middle to modify it. I use these as placeholder sound effects in most of my games, and over time, I have built up a nice little collection of sound effects I can use from game to game to help speed up my development. You can download my collection at


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Created on the 4th of July 2000, Slitherine Software UK Ltd. is a privately funded and independent UK developer and publisher. It is a small and talented team who have been in the games industry since the early 1990's working on games such as T-Tex, Red Alert, Dune, Dune Emperor, Deus Ex and Urban Chaos on platforms from the Amiga, Lynx, SNES, PSX, GBC, Dreamcast to PC. Slitherine Software has recently launched the SOL download service to leverage the potential of the Internet.


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